Introduction :
For this project, we were asked to create a personalized 3D helmet. To start the project we began by researching different types of helmets and the safety standards they needed to meet, in order to build ours. We then wrote a written explanation of how our helmets meets the safety standards. Once our research was complete, we made paper sketches of our helmet in orthogonal and perspective view. We then created possible designs to put on our helmet. Finally we used auto desk fusion 360 to create the 3D model of the helmet. It was a long, difficult process to build the 3D helmet, but in the end we were able to complete a product we were very happy with.
Paper Sketches of Helmet Design:
Key Concepts and Terms:
- ACCELERATION is a change in speed over a period of time; the higher the acceleration, the faster the change in speed. For example, if a car goes from 0 miles per hour (mph) to 60 mph in 2 seconds, it is a higher acceleration than if the car goes from 0 mph to 40 mph in 2 seconds. Acceleration is a rate of change of speed; NO change means NO acceleration. If something is moving at constant speed, it is NOT accelerating.
- COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
- CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
- DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
- INERTIA: when an object remains still or moves in a constant direction at a constant speed.
- G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
- FRICTION is a force that resists motion when two objects or surfaces come in contact.
- FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
- KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
Reflection:
This project was very time consuming and somewhat difficult. Prior to this project, I had never used a 3D software before. Learning how to use it was pretty tricky especially since my partner had never used it before either. However, once we figured out how to use auto desk fusion 360, it was much easier to construct our helmet. I also learned through this project that although something new you learn may be very frustrating and make you want you to give up, if you keep working at it to understand how it works, you will be able to figure it out. I think I can continue to work on my time management skills.I found myself often getting side tracked or distracted. However overall the project went smoothly and we were able to meet all our deadlines.